(Pearson Education) A guide for learning assembly language programming for IBM personal computers. Explains the elements of both the hardware and the language, providing the technical details needed to get the reader started. Offers new information on video components and video programming as well as several other subjects. Previous edition: c1998.
In today's world, yesterday's methods just don't work. In Getting Things Done, veteran coach and management consultant David Allen shares the breakthrough methods for stress-free performance that he has introduced to tens of thousands of people across the country. Allen's premise is simple: our productivity is directly proportional to our ability to relax. Only when our minds are clear and our thoughts are organized can we achieve effective productivity and unleash our creative potential. In Getting Things Done Allen shows how to:
WHAT WENT WRONG WITH AMERICA … AND HOW TO FIX IT: RECLAIMING THE POWER THAT RIGHTFULLY BELONGS TO YOU
When Zane shot Death, he learned, too late, that he would have to assume his place, speeding over the world riding his pale horse, and ending the lives of others. Sooner than he would have thought possible, Zane found himself being drawn to Satan's plot. Already the Prince of Evil was forging a trap in which Zane must act to destroy Luna, the woman he loved...unless he could discover the only way out....
"A mind-spinning adventure in the world of tomorrow by the Master of Science Fiction." |
The three laws of Robotics:
A puzzling case of roboticide sends New York Detective Elijah Baley on an intense search for a murderer. Armed with his own instincts, his quirky logic, and the immutable Three Laws of Robotics, Baley is determined to solve the case. But can anything prepare a simple Earthman for the psychological complexities of a world where a beautiful woman can easily have fallen in love with an all-too-human robot...?
A millennium into the future two advancements have altered the course of human history: the colonization of the galaxy and the creation of the positronic brain. Isaac Asimov's Robot novels chronicle the unlikely partnership between a New York City detective and a humanoid robot who must learn to work together. Like most people left behind on an over-populated Earth, New York City police detective Elijah Baley had little love for either the arrogant Spacers or their robotic companions. But when a prominent Spacer is murdered under mysterious circumstances, Baley is ordered to the Outer Worlds to help track down the killer. The relationship between Life and his Spacer superiors, who distrusted all Earthmen, was strained from the start. Then he learned that they had assigned him a partner: R. Daneel Olivaw. Worst of all was that the "R" stood for robotand his positronic partner was made in the image and likeness of the murder victim!
A millennium into the future, two advancements have altered the course of human history: the colonization of the Galaxy and the creation of the positronic brain. On the beautiful Outer World planet of Solaria, a handful of human colonists lead a hermit-like existence, their every need attended to by their faithful robot servants. To this strange and provocative planet comes Detective Elijah Baley, sent from the streets of New York with his positronic partner, the robot R. Daneel Olivaw, to solve an incredible murder that has rocked Solaria to its foundations. The victim had been so reclusive that he appeared to his associates only through holographic projection. Yet someone had gotten close enough to bludgeon him to death while robots looked on. Now Baley and Olivaw are faced with two clear impossibilities: Either the Solarian was killed by one of his robotsunthinkable under the laws of Roboticsor he was killed by the woman who loved him so much that she never came into his presence!
This book explores social, legal, philosophical, ethical, political, constitutional and economic implications of computing from a computer scientist's point of view. It covers the issues individuals face as members of a technological society and offers guidance for professionals in computer-related fields. One of the book's goals is to develop computer professionals who understand the implications of what they create and how it fits into society at large. Chapter topics cover privacy and personal information, encryption and interception of communications, freedom of speech in cyberspace, intellectual property, computer crime, computers and work, broader issues on the impact and control of computers, and professional ethics and responsibilities. For programmers and software engineers.
IBM and the Holocaust is the stunning story of IBM's strategic alliance with Nazi Germany beginning in 1933 in the first weeks that Hitler came to power and continuing well into World War II. As the Third Reich embarked upon its plan of conquest and genocide, IBM and its subsidiaries helped create enabling technologies, step-by-step, from the identification and cataloging programs of the 1930s to the selections of the 1940s. |
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